Groove3 kontakt explained tutorial-dynamics

Spatialization of Sound does not intend to reproduce a physical phantom; rather, it creates an accurate HRTF for each listener, i.e. a realistic 3D feeling for sound sources. It achieves this by using multiple loudspeakers and speakers placed in a virtual space.
The HRTF is computed by varying the speaker locations and the listener position. The different locations are computed for every direction of interest, typically from -180 to +180 degrees around the listener. Therefore the listener is surrounded by sound sources which are spatially distributed from these -180 to +180 degrees. The HRTFs are calculated for all loudspeaker positions and the corresponding sound field is simulated for all sound sources.
The sound sources are represented by a series of circles, each representing the sound source with its spatial direction. All loudspeaker positions, which are available in the virtual space, are represented as colored dots, which appear at certain positions in the virtual space, in order to define the location and to save some space.
After each position has been computed, it is used to feed the signal of a single loudspeaker, which is directed to that position.
The HRTFs are calculated for all loudspeaker positions, which can be modified by dragging and dropping the loudspeaker positions around the listener in the virtual space. After a positioning is completed, a new HRTF is calculated and the position is marked as active, i.e. a new sound source is created.
The positioning, which is performed by dragging and dropping a sound source onto another sound source or onto a loudspeaker position, is explained in detail in the following.
FIG. 1 is a schematic representation of a HRTF 100 for a single listener 10, which is calculated from a virtual space with loudspeakers 11.
In the case of a single listener, the HRTF 100 is calculated by rotating the virtual space around the listener 10, by moving the loudspeakers 11 in the virtual space and by varying the distance between the listener 10 and the loudspeakers 11.
The HRTFs 100 are calculated for all loudspeaker positions in the virtual space and for every listener 10.
Each loudspeaker position is rotated around the listener 10 and, in each step, an HRTF is calculated for this position, and the result is saved. The sound field is calculated for the current loudspeaker position in every step, which results in a HRTF for the current position.
When a new loudspeaker position is added to the virtual space or an existing loudspeaker position is modified, the eea19f52d2

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Free Edition is Portable Envelope Printer offering basic functionality with the following features:
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